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Humanoids
Since Tiel's rebellion, an influx of humanoids has come within Novaria's borders seeking hire as mercenaries and regulars in special military units. The majority of these humanoids delight in imposing their authority on the masses, while others just enjoy spreading general
mayhem. A select few of these monsters have left the path of evil and fight against the evil
caused by others of their kind. Though they may hold respectable positions in society, humanoids are still seen by the general populace as a blight on the kingdom.
[ Kobolds ] [ Goblins ] [ Hobgoblins ] [ Orcs ] [ Ondonti ] [ Half-Orcs ]
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Hobgoblins
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Base Height (M/F): 72”/68”
Height Modifier: 1d8
Weight (M/F): 150/130
Weight Modifier: Height Modifier x2d10
Base Age:
14
Years
Aristocrat, Barbarian, Rogue, Sorcerer: +1d6
Bard, Fighter, Paladin, Ranger: +2d6
Adept, Cleric, Druid, Monk, Wizard: +3d6
Native Languages: Goblin, Latinian
Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc
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Ability Adj.: +2 Dex, +2 Con
Level
Adj.: +1
Base
Speed: 30 ft.
Special Abilities
Darkvision 60' ft.
+4
Move Silently
Favored Class: Fighter
Religion:
Traditional Goblin
Description
Hobgoblins
are the only humanoids obedient and trustworthy (if that word can be
applied to any humanoid) enough to command the erratic humanoid legions. Hobgoblins live for military service and are fond of bullying those
under their command mercilessly. Hobgoblin
bodies are covered with course hair ranging from dark reddish-brown to
dark gray under which lies dark red or red-orange skin. Large males have blue or red noses. Hobgoblin eyes are either yellowish or dark brown.
Origin
In
general, Hobgoblins living in Novaria have migrated from the Arkonian
badlands originally as war bands but now as individuals to enlist in
Tiel’s armies. Hobgoblin
leaders made several deals with Tiel and often hired their whole tribes
out as mercenaries.
Views
Hobgoblins view other races as beings to conquer and dominate. They are generally wary of humans which they have the most
difficult time dominating but are particularly fond of Latinian social order. They view the Clasbron
and Futhark as much too unruly to serve as potential allies and too
dangerous to serve as slaves. Elves
are the antithesis of Hobgoblin sensibility; where Hobgoblins seek social
order, Elves seek individual governance; where Hobgoblins believe in rule
through fear and cruel discipline, Elves practice kindness and mercy. These differences lead to conflict whenever Hobgoblins and Elves meet.
Though they share the
same love for discipline and structure, Hobgoblins and Dwarves often
compete for living space and resources. Dwarves are considered a major threat to Hobgoblin dominion and are
slated for elimination at the earliest possible convenience. Hobgoblins tend to ignore Halflings, as they are not considered an
obstacle to Hobgoblin imperialism nor are they considered a threat on an
individual basis. Hobgoblins
have little problems asserting their authority over kobolds and their
lesser goblin kin, though they keep a wary eye on kobold sorcery and a
tight reign on the goblin masses. Orcs
are a bit more of a challenge for hobgoblins, as they are strong, violent
and unruly but a hobgoblin who has mastered a band of orcs is greatly
respected amongst their kind.
Culture
Hobgoblin
society is very militaristic in its structure. A hobgoblin tribe is an army constantly on the march and have
learned the art of horse riding as well as any human society. They rove the countryside living out of portable huts when they
need a base camp and setting up defendable positions as outposts to mark
their territory. A chieftain,
advised by a shaman (whom he appoints) and a council of overlords (or
minor chieftains), has absolute rule of his tribe. If the position of chieftain is vacant or the current chieftain is
failing in his duties, he may be challenged by an overlord in combat to death. In urban areas,
hobgoblins tend to operate the same way: dominating all the lesser
humanoids and maintaining strict discipline over the hobgoblins in the community. Urban hobgoblin
homes tend to be well built, solid structures built close or onto other
hobgoblin dwellings.
Though
males in hobgoblin society are the only ones considered for political
power, a female who can hold her own is considered the equal of any male. Hobgoblins
tend to mate only when necessary to replenish the tribe, as mating with a
strong female (as to ensure strong offspring) weakens the overall fighting
force of the tribe. Like
other goblinoids, hobgoblins are not monogamous but the mating ritual
usually involves one hobgoblin gaining dominance over another, regardless
of gender.
Hobgoblins
tend not to be very religious. Their
shamans honor the goblin deity Maglubiyet, though not generally with much fervor. Some invoke the other goblin deities as well. Only hobgoblin clerics tend to take their worship to zealous
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