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Humanoids
Since Tiel's rebellion, an influx of humanoids has come within Novaria's borders seeking hire as mercenaries and regulars in special military units. The majority of these humanoids delight in imposing their authority on the masses, while others just enjoy spreading general
mayhem. A select few of these monsters have left the path of evil and fight against the evil
caused by others of their kind. Though they may hold respectable positions in society, humanoids are still seen by the general populace as a blight on the kingdom.
[ Kobolds ] [ Goblins ] [ Hobgoblins ] [ Orcs ] [ Ondonti ] [ Half-Orcs ]
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Orcs
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Base Height (M/F): 58”/56”
Height Modifier: 1d12
Weight (M/F): 130/90
Weight Modifier: Height Modifier x3d6
Base Age:
12
Years
Aristocrat, Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Adept, Cleric, Druid, Monk, Wizard: +2d6
Native Languages: Orc, Latinian
Bonus Languages: Dwarven, Giant, Goblin, Undercommon
Ability Adj.: +4 Str, -2 Int, -2 Wis, -2 Chr
Base
Speed: 30 ft.
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Special Abilities
Darkvision 60' ft.
Light
Sensitivity
Favored Class: Barbarian
Religion:
Traditional Orc
Description
Orcs
resemble primitive humans with gray-green skin covered with coarse brown
to black hair. Orc eyes run
the same color range as human eyes, but with a reddish tint.
Origin
Like
the other humanoid races, many of the orc tribes were driven into the
Arkonian badlands first by the Elves and later by the Clasbron. Most orcs now living in Novaria do so as mercenaries in Tiel’s
humanoid battalions.
Views
Orcs
hate everything they can kill and fear everything they can’t. Among the human cultures, Orcs have some respect for Clasbron
savagery in combat though the legends of the Clasbron wiping out their
people from the lands east of the Chardon River will never allow the two
to enter even an uneasy truce. Orcs also begrudge the Futhark their love of battle, almost
seeing them as kinsman but enemies to be slaughtered nonetheless. The Latinians are viewed by Orcs as soft creatures whose love for
buildings and art have made them weak. Should they ever break the shackles of Tiel’s armies, most orcs
agree the Latinians will be the first to fall to the orc hordes. Orcs have a seething hatred for all elves since the chief of elven
deities stabbed out the eye of their own deity. Elves must be destroyed at all costs and the current war Tiel wages
against the elves has brought many an orc to offer their services to the
King’s legions. Orcs also
have no love for dwarves; though a thinking orc might respect dwarven
combat prowess and grit, in general orcs have no use for dwarven
permanence or strictures of dwarven society. They are a dangerous race and must be exterminated. Halflings are seen by orcs as easy pickings and an orc left to his
own devices amongst halflings will consider it a challenge to see how many
he can kill before someone stops him. The arcane abilities of many kobolds makes an orc think twice
before attempting to stomp them to the ground. To orcs, goblins are just as good on a spit as they are on the
battlefield and it is not uncommon to see any remaining orcs collecting
the bodies of goblins that fell in battle to take home for a snack. Orcs resent being ordered around by hobgoblins and frequently test
a hobgoblin's authority. A
hobgoblin that loses dominance over a band of orcs has a short life
expectancy.
Culture
The
savage and ignoble Orcs form the backbone of Novaria’s humanoid forces. Weaker Orcs serve as common foot soldiers while the stronger ones
command small war parties. Orcs
are aggressive and unpredictable and need a strong leader to keep them in
order before they are let loose to wreak havoc upon the battlefield. In their home environment, orcs live in natural caverns or those
that they force weaker humanoids excavate. Orcs may also build crude fortifications of poorly made huts and
surrounded by weak wooden palisades. The strongest male in the tribe rules these settlements as chieftain. The chieftain
maintains the position until someone stronger can wrest it from him. If the chieftain dies suddenly, fighting breaks out amongst the
remaining orcs until the strongest emerges victorious. In urban areas, orc hovels are just as shabby as their rural
counterparts but instead of tribes, orcs roam the streets as gangs of
thugs and combat between rival orc gangs are not uncommon.
In
orc society, the female has no rights. She exists only for the pleasure of the orc male, to bear children
and ensure domestic chores are completed. Orcs take as many wives as they can afford to feed and are free to
do with them as they please, though they are recognized as the personal
property of an individual orc. When
the orc males are absent, however, the orc female has authority over the
slaves of her household and often times takes her frustration and rage out
on them.
Orcs
have a healthy respect for their pantheon of gods, the chief of which is
Gruumsh of the One-Eye. The
highest-ranking shaman of the tribe is considered the equal of the
chieftain in spiritual matters and works with or against the chieftain to
obtain his personal goals. |