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Ymbertist Asgardianism

 


Aegir
(Intermediate Deity)

God of Seas

Symbol:  An Ale Mug

Alignment: Neutral Evil

Portfolio:  Seas, Storms

Domains:  Death, Destruction, Evil, Strength, Water

Favored Weapon: Great Club


Holy Days:  1st day of a sea voyage

Sacrifice: Gold and other valuables

Colors:  Emerald green

 


Aegir is the fierce god of the sea.  He has no love for mankind and so it is necessary for sailors to sacrifice valuable items before setting sail.  Aegir can be very cruel and those that displease him have their ships broken apart by waves and are dragged down to Aegir’s feast hall in the deep.
 


Dogma

Followers of Aegir, mostly sailors and fishermen, are taught to fear the sea god and that the deep oceans are not friendly to those who have failed to appease him.  Aegir’s clerics impress upon his worshippers the need to remain stoic, as it will make the loss of friends easier to bear as well as make it difficult for anyone to become emotionally close 


Clergy

Aegir’s clergy appear as easygoing upright citizens in society.  They seem to show genuine concern by emphasizing the necessity of making sacrifices to Aegir before setting out on a sea voyage and they throw elaborate parties in the community feast halls.  This is until, however, the cleric is crossed or Aegir is otherwise blasphemed at which point the cleric will arrange for the offender to lose his ship in a fire or will somehow be drowned in shallow waters.  Clerics who follow Aegir do not concern themselves with the needs of the community beyond those of sailing and those who approach one of Aegir’s clerics without such concerns are met with stern glances and curt responses.  A pastor ordained into Aegir’s service can be recognized by their long emerald green coats and only those newly ordained do not have beards.  Many also take up brewing as a side profession.